FFmpeg Adds NVIDIA GPU Frame Interpolation

FFmpeg's new Vulkan-based FRUC filter uses NVIDIA Optical Flow SDK 5.0 to enable motion-estimated frame rate up-conversion on RTX GPUs.

FFmpeg's main development branch has officially gained NVIDIA GPU-accelerated frame interpolation as of August 29, 2026. This new feature utilizes a Vulkan-based Frame Rate Up-Conversion (FRUC) filter to generate intermediate frames from existing video data.

The FRUC filter leverages NVIDIA Optical Flow SDK 5.0 via Vulkan to estimate motion between consecutive frames. It supports GeForce RTX 30, 40, and 50-series GPUs, though the RTX 20-series is excluded despite having an integrated Optical Flow Accelerator.

This implementation allows users to convert 30fps video to 60fps or 24fps to 48fps without external game-engine data. While other RTX features were recently reverted, this Vulkan-based filter replaces previous versions that faced redistribution restrictions.


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